I build and ship gameplay systems in Unity and C# — from mobile and AR titles to cross-platform releases. Full ownership, start to finish.
Sandbox toy-play game for iOS/Android at Originator. Built flagship interactive activities end-to-end — gameplay logic, physics, character animation, and FMOD audio — plus the shared toy/interaction framework and cross-activity quest system.
Networked island-building sandbox for iOS/Android at Originator. Shipped a full pet system and avatar customization, built a networked minigame framework, and drove the client→server authority migration for real-time gameplay.
AR phonics game at Phygital Media. Built a phoneme-matching minigame, implemented in-game cinematics via Unity Timeline with lipsync and dynamic voice-line replacement, and authored asset guidelines for the art team.
Idle strategy game for iOS/Android at Tiny Bytes. Designed and built the Repair Workshop shelter module and a daily Invasion Event system, with JSON-driven configuration and front/back-end price validation.
Mobile edition for iOS/Android at N3twork. Implemented GPS/location functionality, co-designed the 100-player battle royale mode, refactored the screen-flow architecture, and owned localization into 10+ languages.
Collectible card game for PC/PlayStation/Xbox at Niebla Games. Designed and built the entire gameplay front end — card movement, UI, combat, particle effects — plus PlayFab-backed accounts, lobby, collection, campaign map, and marketplace.